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Part of March of the Machine
·
Legendary Artifact
·
March of the Machine (MOM)
,
: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."
,
, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
Card Preview
Realmbreaker, the Invasion Tree
0%
Decklist Inclusion
Times Brought
196
Decks Running
93
In Decks
519
Decklist Inclusion
0%
Format
Card text
Realmbreaker, the Invasion Tree
Legendary Artifact
March of the Machine (MOM)
·
Rare
·
Illustrated by Kekai Kotaki
Final zone distribution
56 instances5.4%
Library
33.9%
Battlefield
33.9%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
9 decks
-
2
The Wandering Minstrel
7 decks
-
3
Atraxa, Grand Unifier
4 decks
-
4
Morophon, the Boundless
4 decks
-
5
Omnath, Locus of All
4 decks
- 6 Zhulodok, Void Gorger 4 decks
-
7
Atraxa, Praetors' Voice
3 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
9
Kefka, Dancing Mad
2 decks
-
10
Lord Xander, the Collector
2 decks
The "good card" funnel
196 brought · 87 playersBrought to game
196
Ever drawn
45
Reached battlefield
29
Still on board at game end
19
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 37% of the time (n=29) , vs 17% when it never left the library (n=121).
Observed gap +19.9pp; 95% confidence interval +2.0pp to +37.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
7%
T2
34%
T3
17%
T4
7%
T5
28%
T6-9
7%
T10+
Median
4
P25
3
· P75
7
· max
12
On curve
41%
(10 / 29 cast on T3)
Cast same turn as drawn
31%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.