collections_bookmark Part of March of the Machine
Realmbreaker, the Invasion Tree card art
Live Play Data

Realmbreaker, the Invasion Tree

{3} · Legendary Artifact · March of the Machine (MOM)
0%
Live Inclusion
Times Brought
276
Decks Running
126
Median Cast Turn
5.0
Drawn → Played
68%
Format

First-cast turn

n=48
0%
T1
6%
T2
25%
T3
15%
T4
15%
T5
33%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 31% (12 / 48 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

276 brought · 121 players
Brought to game
276
Ever drawn
71
Reached battlefield
48
Still on board at game end
26

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +14.5pp

Players who cast this card win 45% of the time (n=47) , vs 17% when it never left the library (n=163).

When players drew this card but left it in hand, they won 21% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +28.7pp; 95% confidence interval +14.5pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

85 instances
3.5%
Library
30.6%
Battlefield
38.8%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Realmbreaker, the Invasion Tree card

Realmbreaker, the Invasion Tree

{3}
Legendary Artifact
{2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." {10}, {T}, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
March of the Machine (MOM) · Rare · Illustrated by Kekai Kotaki

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.