collections_bookmark Part of March of the Machine format_list_numbered #15 colorless tutor
Realmbreaker, the Invasion Tree card art
Card Preview

Realmbreaker, the Invasion Tree

{3} · Legendary Artifact · March of the Machine (MOM)
Times Brought
222
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Realmbreaker, the Invasion Tree card

Realmbreaker, the Invasion Tree

{3}
Legendary Artifact
{2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else." {10}, {T}, Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
March of the Machine (MOM) · Rare · Illustrated by Kekai Kotaki

Final zone distribution

65 instances
4.6%
Library
43.1%
Battlefield
32.3%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

222 brought · 124 players
Brought to game
222
Ever drawn
61
Reached battlefield
49
Still on board at game end
28

Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.8pp

Players who cast this card win 21% of the time (n=38) , vs 22% when it never left the library (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -9.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
0%
T1
6%
T2
22%
T3
12%
T4
12%
T5
43%
T6-9
4%
T10+
Median 5 P25 3 · P75 7 · max 10
On curve 29% (11 / 49 cast on T3) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.