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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy Commander (FIC)
Card Preview
Reaper's Scythe
0%
Decklist Inclusion
Times Brought
168
Decks Running
95
In Decks
501
Decklist Inclusion
0%
Format
Card text
Reaper's Scythe
Artifact — Equipment
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip 
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Colin Boyer
Final zone distribution
45 instances2.2%
Library
53.3%
Battlefield
22.2%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
83 decks
-
2
G'raha Tia, Scion Reborn
4 decks
-
3
Ashad, the Lone Cyberman
1 decks
-
4
Bartolomé del Presidio
1 decks
-
5
Gev, Scaled Scorch
1 decks
-
6
Noctis, Prince of Lucis
1 decks
-
7
Shay Cormac
1 decks
-
8
Sorin of House Markov // Sorin, Ravenous Neonate
1 decks
-
9
Squall, Gunblade Duelist
1 decks
-
10
Taskmaster, Mercenary Mimic
1 decks
The "good card" funnel
168 brought · 93 playersBrought to game
168
Ever drawn
43
Reached battlefield
33
Still on board at game end
24
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.6pp
Players who cast this card win 20% of the time (n=29) , vs 19% when it never left the library (n=100).
Observed gap +1.3pp; 95% confidence interval -13.6pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
0%
T1
0%
T2
15%
T3
12%
T4
3%
T5
52%
T6-9
18%
T10+
Median
7
P25
4
· P75
9
· max
16
On curve
15%
(5 / 33 cast on T3)
Cast same turn as drawn
42%
33 of 100 times cast
33%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.