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Part of Final Fantasy
·
Artifact — Equipment
·
Final Fantasy Commander (FIC)
Live Play Data
Reaper's Scythe
1%
Live Inclusion
Times Brought
281
Decks Running
153
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=46
0%
T1
2%
T2
15%
T3
11%
T4
2%
T5
52%
T6-9
17%
T10+
Median
7.0
P25
4
· P75
9
· max
16
On curve
17%
(7 / 46 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
281 brought · 149 playersBrought to game
281
Ever drawn
68
Reached battlefield
46
Still on board at game end
32
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.1pp
Players who cast this card win 20% of the time (n=41) , vs 18% when it never left the library (n=167).
When players drew this card but left it in hand, they won 27% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -10.1pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances1.4%
Library
43.2%
Battlefield
25.7%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
133 decks
-
2
G'raha Tia, Scion Reborn
5 decks
-
3
Zenos yae Galvus // Shinryu, Transcendent Rival
2 decks
-
4
Altaïr Ibn-La'Ahad
1 decks
-
5
Anje, Maid of Dishonor
1 decks
-
6
Ashad, the Lone Cyberman
1 decks
-
7
Bartolomé del Presidio
1 decks
-
8
Gev, Scaled Scorch
1 decks
-
9
Kels, Fight Fixer
1 decks
-
10
Noctis, Prince of Lucis
1 decks
Card text
Reaper's Scythe
Artifact — Equipment
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip 
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Colin Boyer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.