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Reaper's Scythe card art
Live Play Data

Reaper's Scythe

{2} {B} · Artifact — Equipment · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
343
Decks Running
190
Median Cast Turn
7
Drawn → Played
70%
Format

First-cast turn

n=57
0%
T1
4%
T2
14%
T3
9%
T4
4%
T5
49%
T6-9
21%
T10+
Median 7 P25 4 · P75 9 · max 22
On curve 18% (8 / 57 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

343 brought · 184 players
Brought to game
343
Ever drawn
81
Reached battlefield
57
Still on board at game end
40

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.2pp

Players who cast this card win 19% of the time (n=48) , vs 17% when it never left the library (n=203).

When players drew this card but left it in hand, they won 26% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -9.2pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

87 instances
1.1%
Library
46.0%
Battlefield
24.1%
Graveyard
9.2%
Exile
Card text
Reaper's Scythe card

Reaper's Scythe

{2} {B}
Artifact — Equipment
Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2}
Final Fantasy Commander (FIC) · Rare · Illustrated by Colin Boyer

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.