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Part of Final Fantasy
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Artifact — Equipment
·
Final Fantasy Commander (FIC)
Live Play Data
Reaper's Scythe
1%
Live Inclusion
Times Brought
437
Decks Running
235
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=75
0%
T1
4%
T2
15%
T3
9%
T4
4%
T5
51%
T6-9
17%
T10+
Median
7
P25
4
· P75
9
· max
22
On curve
19%
(11 / 75 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
437 brought · 226 playersBrought to game
437
Ever drawn
107
Reached battlefield
75
Still on board at game end
54
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 19% of the time (n=63) , vs 18% when it never left the library (n=256).
When players drew this card but left it in hand, they won 21% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -9.2pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances0.9%
Library
46.6%
Battlefield
22.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
198 decks
-
2
G'raha Tia, Scion Reborn
6 decks
-
3
Altaïr Ibn-La'Ahad
3 decks
-
4
Zenos yae Galvus // Shinryu, Transcendent Rival
3 decks
-
5
Arna Kennerüd, Skycaptain
2 decks
-
6
Noctis, Prince of Lucis
2 decks
-
7
Shadow, Mysterious Assassin
2 decks
-
8
Whiplash, Vengeful Engineer
2 decks
-
9
Anje, Maid of Dishonor
1 decks
-
10
Ashad, the Lone Cyberman
1 decks
Card text
Reaper's Scythe
Artifact — Equipment
Job select
At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn.
Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types.
Death Sickle — Equip 
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Colin Boyer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.