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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Reconnaissance Mission
4%
Live Inclusion
Times Brought
1484
Decks Running
758
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=170
1%
T1
1%
T2
4%
T3
10%
T4
18%
T5
51%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
16%
(17 / 170 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
1484 brought · 683 playersBrought to game
1484
Ever drawn
343
Reached battlefield
170
Still on board at game end
115
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.0pp
Players who cast this card win 30% of the time (n=157) , vs 20% when it never left the library (n=939).
When players drew this card but left it in hand, they won 24% (n=153).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +2.0pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
376 instances0.8%
Library
30.6%
Battlefield
29.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
221 decks
-
2
Alela, Cunning Conqueror
30 decks
-
3
Inquisitor Greyfax
30 decks
-
4
Marneus Calgar
27 decks
-
5
Satoru Umezawa
19 decks
-
6
Millicent, Restless Revenant
18 decks
-
7
Ezio Auditore da Firenze
16 decks
-
8
Sonic the Hedgehog
14 decks
-
9
Jin Sakai, Ghost of Tsushima
12 decks
-
10
Kastral, the Windcrested
12 decks
Card text
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Berto Martinez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.