collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Reconnaissance Mission
2%
Decklist Inclusion
Times Brought
225
Decks Running
131
In Decks
1255
Decklist Inclusion
2%
Format
Final zone distribution
65 instances33.8%
Battlefield
27.7%
Graveyard
4.6%
Exile
33.8%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
29 decks
-
2
Alela, Cunning Conqueror
12 decks
-
3
Inquisitor Greyfax
6 decks
-
4
Millicent, Restless Revenant
6 decks
-
5
Satoru Umezawa
4 decks
-
6
Director Nick Fury
3 decks
-
7
Malcolm, Keen-Eyed Navigator
3 decks
-
8
Tegwyll, Duke of Splendor
3 decks
-
9
Alela, Artful Provocateur
2 decks
-
10
Bria, Riptide Rogue
2 decks
The "good card" funnel
225 brought · 125 playersBrought to game
225
Ever drawn
56
Reached battlefield
32
Still on board at game end
22
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.8pp
Players who cast this card win 14% of the time (n=32) , vs 16% when it never left the library (n=151).
When players drew this card but left it in hand, they won 9% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.2pp; 95% confidence interval -13.8pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
3%
T3
6%
T4
16%
T5
50%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
11
On curve
9%
(2 / 32 cast on T4)
Cast same turn as drawn
17%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.