collections_bookmark Part of Marvel Super Heroes
Reconnaissance Mission card art
Live Play Data

Reconnaissance Mission

{2} {U} {U} · Enchantment · Marvel Super Heroes Commander (MSC)
4%
Live Inclusion
Times Brought
2418
Decks Running
1197
Median Cast Turn
7
Drawn → Played
49%
Format

First-cast turn

n=277
0%
T1
1%
T2
1%
T3
13%
T4
14%
T5
52%
T6-9
18%
T10+
Median 7 P25 5 · P75 9 · max 14
On curve 16% (36 / 277 cast on T4) Cast same turn as drawn 25%

The "good card" funnel

2418 brought · 1076 players
Brought to game
2418
Ever drawn
564
Reached battlefield
277
Still on board at game end
185

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.1pp

Players who cast this card win 29% of the time (n=248) , vs 21% when it never left the library (n=1516).

When players drew this card but left it in hand, they won 26% (n=249).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval +3.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

627 instances
1.9%
Library
29.5%
Battlefield
31.4%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Reconnaissance Mission card

Reconnaissance Mission

{2} {U} {U}
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Berto Martinez

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.