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Part of Marvel Super Heroes
·
Enchantment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Reconnaissance Mission
5%
Live Inclusion
Times Brought
1051
Decks Running
549
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=116
1%
T1
0%
T2
4%
T3
9%
T4
19%
T5
50%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
15%
(11 / 116 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
1051 brought · 497 playersBrought to game
1051
Ever drawn
238
Reached battlefield
116
Still on board at game end
78
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 26% of the time (n=110) , vs 19% when it never left the library (n=677).
When players drew this card but left it in hand, they won 19% (n=108).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -1.6pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instances0.4%
Library
30.2%
Battlefield
28.7%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
153 decks
-
2
Alela, Cunning Conqueror
24 decks
-
3
Inquisitor Greyfax
22 decks
-
4
Marneus Calgar
18 decks
-
5
Millicent, Restless Revenant
18 decks
-
6
Satoru Umezawa
14 decks
-
7
Namor the Sub-Mariner
9 decks
-
8
Ezio Auditore da Firenze
8 decks
-
9
Kastral, the Windcrested
8 decks
-
10
Princess Twilight Sparkle
8 decks
Card text
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Berto Martinez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.