Reconnaissance Mission
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Reconnaissance Mission
Final zone distribution
246 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
221 decks
-
2
Inquisitor Greyfax
39 decks
-
3
Marneus Calgar
28 decks
-
4
Millicent, Restless Revenant
20 decks
-
5
Alela, Artful Provocateur
19 decks
-
6
Alela, Cunning Conqueror
17 decks
-
7
Sonic the Hedgehog
15 decks
-
8
Satoru Umezawa
14 decks
-
9
Tegwyll, Duke of Splendor
14 decks
-
10
Ezio Auditore da Firenze
10 decks
The "good card" funnel
1325 brought · 644 playersOnce cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=92) , vs 26% when it never left the library (n=756).
When players drew this card but left it in hand, they won 28% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -6.2pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.