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Part of Marvel Super Heroes
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Legendary Creature — Human Scientist Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Red Ghost, Intangible Genius
3%
Live Inclusion
Times Brought
417
Decks Running
226
Median Cast Turn
6.0
Drawn → Played
55%
Format
First-cast turn
n=60
3%
T1
2%
T2
5%
T3
12%
T4
20%
T5
40%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
22%
(7 / 60 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
417 brought · 210 playersBrought to game
417
Ever drawn
105
Reached battlefield
58
Still on board at game end
31
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 26% of the time (n=50) , vs 20% when it never left the library (n=239).
When players drew this card but left it in hand, they won 28% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -6.9pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances1.8%
Library
27.9%
Battlefield
32.4%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
209 decks
-
2
Loki, the Deceiver
8 decks
-
3
Norman Osborn // Green Goblin
4 decks
-
4
Thanos, the Mad Titan
2 decks
-
5
Amber Gristle O'Maul
1 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
-
7
Massimo, the Magician
1 decks
-
8
The Fantastic Four
1 decks
Card text
Red Ghost, Intangible Genius
Legendary Creature — Human Scientist Villain
Ward
Red Ghost can't be blocked.
Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
2 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Nathaniel Himawan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.