collections_bookmark Part of Marvel Super Heroes
Red Ghost, Intangible Genius card art
Card Preview

Red Ghost, Intangible Genius

{2} {U} {R} · Legendary Creature — Human Scientist Villain · Marvel Super Heroes Commander (MSC)
Times Brought
529
Decks Running
256
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Red Ghost, Intangible Genius card

Red Ghost, Intangible Genius

{2} {U} {R}
Legendary Creature — Human Scientist Villain
Ward {2} Red Ghost can't be blocked. Whenever you draw your second card each turn, create a 3/3 red Ape Villain creature token with haste.
2 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Nathaniel Himawan

Final zone distribution

117 instances
38.5%
Battlefield
38.5%
Graveyard
1.7%
Exile
21.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

529 brought · 243 players
Brought to game
529
Ever drawn
116
Reached battlefield
70
Still on board at game end
45

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 26% of the time (n=48) , vs 25% when it never left the library (n=271).

When players drew this card but left it in hand, they won 29% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -6.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
1%
T1
8%
T2
11%
T3
4%
T4
17%
T5
46%
T6-9
11%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 25% (3 / 71 cast on T4) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.