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Part of Duskmourn: House of Horror
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Sorcery
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Redress Fate
Times Brought
170
Decks Running
96
In Decks
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Decklist Inclusion
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Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Redress Fate
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Julie Dillon
Final zone distribution
46 instances6.5%
Library
6.5%
Battlefield
37.0%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
41 decks
-
2
Marina Vendrell
6 decks
-
3
Tom Bombadil
6 decks
-
4
Mendicant Core, Guidelight
4 decks
-
5
Balan, Wandering Knight
3 decks
-
6
Sigurd, Jarl of Ravensthorpe
3 decks
-
7
The Master of Keys
3 decks
-
8
Zur, Eternal Schemer
3 decks
-
9
Zur the Enchanter
3 decks
-
10
Ghen, Arcanum Weaver
2 decks
The "good card" funnel
170 brought · 93 playersBrought to game
170
Ever drawn
39
Reached battlefield
15
Still on board at game end
3
≥ -1.7pp
Players who cast this card win 33% of the time (n=15) , vs 22% when it never left the library (n=90).
When players drew this card but left it in hand, they won 34% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval -1.7pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.