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Part of Marvel Super Heroes
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Legendary Creature — Human Scientist Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Reed Richards, Smartest Man
0%
Live Inclusion
Times Brought
243
Decks Running
92
Median Cast Turn
6
Drawn → Played
47%
Format
First-cast turn
n=29
0%
T1
0%
T2
3%
T3
14%
T4
24%
T5
48%
T6-9
10%
T10+
Median
6
P25
5
· P75
9
· max
11
On curve
59%
(5 / 29 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
243 brought · 81 playersBrought to game
243
Ever drawn
62
Reached battlefield
29
Still on board at game end
13
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.6pp
Players who cast this card win 41% of the time (n=26) , vs 20% when it never left the library (n=149).
When players drew this card but left it in hand, they won 22% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.4pp; 95% confidence interval +2.6pp to +40.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances19.4%
Battlefield
29.9%
Graveyard
7.5%
Exile
43.3%
Hand
Commanders that played this card
in tracked games-
1
Whtz, the Bibliophile
29 decks
-
2
The Astonishing Ant-Man
9 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
4
The Fantastic Four
5 decks
-
5
Doctor Doom, King of Latveria
3 decks
-
6
Mister Fantastic
3 decks
-
7
Queza, Augur of Agonies
3 decks
-
8
Shang-Chi and the Ten Rings
3 decks
-
9
Bruce Banner // The Incredible Hulk
2 decks
-
10
Captain America, Team Leader
2 decks
Card text
Reed Richards, Smartest Man
Legendary Creature — Human Scientist Hero
Reach
You have no maximum hand size.
The first time you would draw a card each turn except the first card you draw during each of your draw steps, you draw four cards instead.
2 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.