collections_bookmark Part of Commander Masters auto_awesome #13 in Simic Commander Staples
Rejuvenating Springs card art
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Rejuvenating Springs

Land · Marvel Super Heroes Commander (MSC)
Times Brought
3391
Decks Running
1704
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rejuvenating Springs card

Rejuvenating Springs

Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Sveta Pikul

Final zone distribution

869 instances
2.5%
Library
68.5%
Battlefield
10.9%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

3392 brought · 1309 players
Brought to game
3392
Ever drawn
802
Reached battlefield
632
Still on board at game end
595

Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 25% of the time (n=494) , vs 25% when it never left the library (n=1859).

When players drew this card but left it in hand, they won 30% (n=127).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -2.3pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=632
29%
T1
12%
T2
10%
T3
10%
T4
12%
T5
23%
T6-9
4%
T10+
Median 3.0 P25 1 · P75 6 · max 15
Cast same turn as drawn 64%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.