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Part of Marvel Super Heroes
·
Sorcery
·
Commander Legends (CMR)
Card Preview
Relentless Assault
Times Brought
866
Decks Running
371
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Commander Legends (CMR)
·
Rare
·
Illustrated by Christopher Moeller
Final zone distribution
143 instances2.8%
Library
9.1%
Battlefield
29.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
30 decks
-
2
Krenko, Mob Boss
20 decks
-
3
Isshin, Two Heavens as One
14 decks
-
4
Yusri, Fortune's Flame
14 decks
-
5
Kratos, God of War
13 decks
-
6
Cosmic Spider-Man
11 decks
-
7
The Emperor of Palamecia // The Lord Master of Hell
11 decks
-
8
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
11 decks
-
9
Bolg, Erebor's Reckoning
8 decks
-
10
Bruce Banner // The Incredible Hulk
8 decks
The "good card" funnel
866 brought · 347 playersBrought to game
866
Ever drawn
130
Reached battlefield
50
Still on board at game end
13
≥ -3.8pp
Players who cast this card win 31% of the time (n=39) , vs 27% when it never left the library (n=528).
When players drew this card but left it in hand, they won 24% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -3.8pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
0%
T2
2%
T3
20%
T4
32%
T5
40%
T6-9
6%
T10+
Median
5.0
P25
5
· P75
6
· max
16
On curve
22%
(10 / 50 cast on T4)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.