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Part of Marvel Super Heroes
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Reprieve
5%
Live Inclusion
Times Brought
710
Decks Running
362
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=93
0%
T1
0%
T2
5%
T3
8%
T4
10%
T5
66%
T6-9
12%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
0%
(0 / 93 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
711 brought · 304 playersBrought to game
711
Ever drawn
155
Reached battlefield
93
Still on board at game end
6
≥ -5.4pp
Players who cast this card win 35% of the time (n=76) , vs 30% when it never left the library (n=473).
When players drew this card but left it in hand, they won 29% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.2pp; 95% confidence interval -5.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
170 instances4.7%
Library
3.5%
Battlefield
52.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
15 decks
-
2
Mr. House, President and CEO
11 decks
-
3
Giada, Font of Hope
9 decks
-
4
Ms. Bumbleflower
8 decks
-
5
Cosmic Spider-Man
7 decks
-
6
Elas il-Kor, Sadistic Pilgrim
6 decks
-
7
Liesa, Shroud of Dusk
6 decks
-
8
Aragorn, the Uniter
5 decks
-
9
Avacyn, Angel of Hope
5 decks
-
10
Cloud, Midgar Mercenary
5 decks
Card text
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.