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Part of Marvel Super Heroes
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Reprieve
2%
Decklist Inclusion
Times Brought
710
Decks Running
362
In Decks
2389
Decklist Inclusion
2%
Format
Card text
Reprieve
Instant
Return target spell to its owner's hand.
Draw a card.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Justyna Dura
Final zone distribution
170 instances4.7%
Library
3.5%
Battlefield
52.9%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
15 decks
-
2
Mr. House, President and CEO
11 decks
-
3
Giada, Font of Hope
9 decks
-
4
Ms. Bumbleflower
8 decks
-
5
Cosmic Spider-Man
7 decks
-
6
Elas il-Kor, Sadistic Pilgrim
6 decks
-
7
Liesa, Shroud of Dusk
6 decks
-
8
Aragorn, the Uniter
5 decks
-
9
Avacyn, Angel of Hope
5 decks
-
10
Cloud, Midgar Mercenary
5 decks
The "good card" funnel
711 brought · 304 playersBrought to game
711
Ever drawn
155
Reached battlefield
93
Still on board at game end
6
≥ -5.4pp
Players who cast this card win 35% of the time (n=76) , vs 30% when it never left the library (n=473).
When players drew this card but left it in hand, they won 29% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -5.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93
0%
T1
0%
T2
5%
T3
8%
T4
10%
T5
66%
T6-9
12%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
0%
(0 / 93 cast on T2)
Cast same turn as drawn
20%
93 of 100 times cast
93%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.