collections_bookmark Part of Outlaws of Thunder Junction
Requisition Raid card art
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Requisition Raid

{W} · Sorcery · Outlaws of Thunder Junction (OTJ)
1%
Decklist Inclusion
Times Brought
253
Decks Running
136
In Decks
932
Decklist Inclusion
1%
Format

Final zone distribution

46 instances
2.2%
Battlefield
58.7%
Graveyard
10.9%
Exile
28.3%
Hand

The "good card" funnel

253 brought · 117 players
Brought to game
253
Ever drawn
40
Reached battlefield
26
Still on board at game end
1
≥ -15.9pp

Players who cast this card win 21% of the time (n=26) , vs 21% when it never left the library (n=200).

Observed gap -0.6pp; 95% confidence interval -15.9pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
4%
T3
12%
T4
23%
T5
46%
T6-9
15%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 0% (0 / 26 cast on T1) Cast same turn as drawn 32%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.