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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Requisition Raid
3%
Live Inclusion
Times Brought
1234
Decks Running
560
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=164
0%
T1
1%
T2
2%
T3
12%
T4
16%
T5
54%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
0%
(0 / 164 cast on T1)
Cast same turn as drawn
29%
The "good card" funnel
1234 brought · 500 playersBrought to game
1234
Ever drawn
250
Reached battlefield
164
Still on board at game end
6
≥ -1.3pp
Players who cast this card win 28% of the time (n=153) , vs 22% when it never left the library (n=832).
When players drew this card but left it in hand, they won 19% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -1.3pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
289 instances2.8%
Library
2.1%
Battlefield
60.2%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
26 decks
-
2
Massimo, the Magician
22 decks
-
3
Yuma, Proud Protector
16 decks
-
4
Yuna, Grand Summoner
15 decks
-
5
Anti-Venom, Horrifying Healer
14 decks
-
6
Kilo, Apogee Mind
14 decks
-
7
Tidus, Yuna's Guardian
14 decks
-
8
Kros, Defense Contractor
13 decks
-
9
Kudo, King Among Bears
10 decks
-
10
Tadeas, Juniper Ascendant
10 decks
Card text
Requisition Raid
Sorcery
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.