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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Requisition Raid
Times Brought
607
Decks Running
255
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Requisition Raid
Sorcery
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Viko Menezes
Final zone distribution
113 instances1.8%
Library
8.8%
Battlefield
56.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
21 decks
-
2
Tidus, Yuna's Guardian
7 decks
-
3
Anti-Venom, Horrifying Healer
6 decks
-
4
Massimo, the Magician
6 decks
-
5
Elesh Norn // The Argent Etchings
5 decks
-
6
Hamza, Guardian of Arashin
5 decks
-
7
Kilo, Apogee Mind
5 decks
-
8
Kudo, King Among Bears
5 decks
-
9
Thorin, King of Durin's Folk
5 decks
-
10
Atraxa, Praetors' Voice
4 decks
The "good card" funnel
607 brought · 230 playersBrought to game
607
Ever drawn
100
Reached battlefield
70
Still on board at game end
10
≥ -10.8pp
Players who cast this card win 22% of the time (n=58) , vs 26% when it never left the library (n=386).
When players drew this card but left it in hand, they won 26% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.0pp; 95% confidence interval -10.8pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=70
1%
T1
3%
T2
1%
T3
10%
T4
20%
T5
54%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
1%
(1 / 70 cast on T1)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.