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Part of Foundations Commander Decks
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Artifact Creature — Moonfolk Wizard
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Neon Dynasty Commander (NEC)
Live Play Data
Research Thief
1%
Live Inclusion
Times Brought
177
Decks Running
104
Median Cast Turn
8.0
Drawn → Played
49%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
46%
T6-9
29%
T10+
Median
8.0
P25
7
· P75
10
· max
17
On curve
25%
(4 / 24 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
177 brought · 103 playersBrought to game
177
Ever drawn
49
Reached battlefield
24
Still on board at game end
14
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 38% of the time (n=22) , vs 22% when it never left the library (n=110).
When players drew this card but left it in hand, they won 22% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval -5.8pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
26.9%
Battlefield
23.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Sai, Master Thopterist
25 decks
-
2
Mendicant Core, Guidelight
17 decks
-
3
Shorikai, Genesis Engine
11 decks
-
4
Aloy, Savior of Meridian
5 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
6
Kotori, Pilot Prodigy
4 decks
-
7
Animar, Soul of Elements
3 decks
-
8
Breya, Etherium Shaper
3 decks
-
9
Urza, Chief Artificer
3 decks
-
10
Inspirit, Flagship Vessel
2 decks
Card text
Research Thief
Artifact Creature — Moonfolk Wizard
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
3 / 3
Neon Dynasty Commander (NEC)
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Rare
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Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.