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Part of Marvel Super Heroes
·
Enchantment
·
The Big Score (BIG)
Live Play Data
Rest in Peace
1%
Live Inclusion
Times Brought
420
Decks Running
211
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=51
2%
T1
6%
T2
12%
T3
12%
T4
8%
T5
43%
T6-9
18%
T10+
Median
7
P25
4
· P75
9
· max
14
On curve
8%
(3 / 51 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
420 brought · 199 playersBrought to game
420
Ever drawn
101
Reached battlefield
51
Still on board at game end
38
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 32% of the time (n=45) , vs 25% when it never left the library (n=272).
When players drew this card but left it in hand, they won 14% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -7.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances5.5%
Library
34.5%
Battlefield
19.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
27 decks
-
2
Grand Arbiter Augustin IV
16 decks
-
3
Hope Estheim
14 decks
-
4
Sythis, Harvest's Hand
9 decks
-
5
Heliod, Sun-Crowned
7 decks
-
6
Ms. Bumbleflower
7 decks
-
7
Kwain, Itinerant Meddler
6 decks
-
8
Wilson, Refined Grizzly
5 decks
-
9
Ezio Auditore da Firenze
4 decks
-
10
Lavinia, Azorius Renegade
4 decks
Card text
Rest in Peace
Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
The Big Score (BIG)
·
Mythic
·
Illustrated by Grady Frederick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.