collections_bookmark
Part of Marvel Super Heroes
·
Enchantment
·
The Big Score (BIG)
Card Preview
Rest in Peace
1%
Decklist Inclusion
Times Brought
204
Decks Running
113
In Decks
817
Decklist Inclusion
1%
Format
Card text
Rest in Peace
Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
The Big Score (BIG)
·
Mythic
·
Illustrated by Grady Frederick
Final zone distribution
56 instances3.6%
Library
35.7%
Battlefield
23.2%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Zur the Enchanter
12 decks
-
2
Grand Arbiter Augustin IV
11 decks
-
3
Hope Estheim
7 decks
-
4
Sythis, Harvest's Hand
5 decks
-
5
Heliod, Sun-Crowned
4 decks
-
6
Kwain, Itinerant Meddler
4 decks
-
7
Oloro, Ageless Ascetic
4 decks
-
8
Wilson, Refined Grizzly
4 decks
-
9
Lavinia, Azorius Renegade
3 decks
-
10
Y'shtola, Night's Blessed
3 decks
The "good card" funnel
204 brought · 110 playersBrought to game
204
Ever drawn
49
Reached battlefield
27
Still on board at game end
20
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.4pp
Players who cast this card win 37% of the time (n=23) , vs 24% when it never left the library (n=136).
When players drew this card but left it in hand, they won 16% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.4pp; 95% confidence interval -7.4pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
7%
T2
7%
T3
7%
T4
4%
T5
52%
T6-9
22%
T10+
Median
8
P25
5
· P75
9
· max
12
On curve
7%
(2 / 27 cast on T2)
Cast same turn as drawn
30%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.