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Part of The Lost Caverns of Ixalan
Live Play Data
Restless Prairie
Land
·
The Lost Caverns of Ixalan (LCI)
3%
Live Inclusion
Times Brought
676
Decks Running
316
Median Cast Turn
3.0
Drawn → Played
87%
Format
First-cast turn
n=142
23%
T1
12%
T2
16%
T3
7%
T4
6%
T5
29%
T6-9
7%
T10+
Median
3.0
P25
2
· P75
7
· max
17
Cast same turn as drawn
61%
The "good card" funnel
676 brought · 296 playersBrought to game
676
Ever drawn
163
Reached battlefield
142
Still on board at game end
128
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 18% of the time (n=125) , vs 21% when it never left the library (n=420).
When players drew this card but left it in hand, they won 33% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.3pp; 95% confidence interval -10.7pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances4.7%
Library
74.9%
Battlefield
10.5%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
214 decks
-
2
Toph, the First Metalbender
16 decks
-
3
Kudo, King Among Bears
8 decks
-
4
Gishath, Sun's Avatar
7 decks
-
5
Pantlaza, Sun-Favored
6 decks
-
6
Kwia Vigorbloom
5 decks
-
7
Black Panther, Wakandan King
4 decks
-
8
Gluntch, the Bestower
4 decks
-
9
Kutzil, Malamet Exemplar
4 decks
-
10
Bright-Palm, Soul Awakener
2 decks
Card text
Restless Prairie
Land
This land enters tapped.
: Add
or
.


: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Randy Gallegos
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.