collections_bookmark
Part of The Lost Caverns of Ixalan
Card Preview
Restless Prairie
Land
·
The Lost Caverns of Ixalan (LCI)
Times Brought
127
Decks Running
49
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restless Prairie
Land
This land enters tapped.
: Add
or
.


: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Randy Gallegos
Final zone distribution
32 instances75.0%
Battlefield
12.5%
Graveyard
12.5%
Hand
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
26 decks
-
2
Kudo, King Among Bears
3 decks
-
3
Toph, the First Metalbender
3 decks
-
4
The Ur-Dragon
2 decks
-
5
Arwen, Mortal Queen
1 decks
-
6
Brigid, Clachan's Heart // Brigid, Doun's Mind
1 decks
-
7
Cadira, Caller of the Small
1 decks
-
8
Dyadrine, Synthesis Amalgam
1 decks
-
9
Finneas, Ace Archer
1 decks
-
10
Gishath, Sun's Avatar
1 decks
The "good card" funnel
127 brought · 47 playersBrought to game
127
Ever drawn
31
Reached battlefield
24
Still on board at game end
24
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.8pp
Players who cast this card win 25% of the time (n=22) , vs 25% when it never left the library (n=77).
Observed gap +0.3pp; 95% confidence interval -11.8pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
38%
T1
8%
T2
0%
T3
17%
T4
13%
T5
21%
T6-9
4%
T10+
Median
4.0
P25
1
· P75
6
· max
10
Cast same turn as drawn
75%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.