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Part of Bloomburrow
·
Creature — Angel
·
Innistrad Remastered (INR)
Live Play Data
Restoration Angel
2%
Live Inclusion
Times Brought
741
Decks Running
355
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=124
0%
T1
2%
T2
3%
T3
15%
T4
15%
T5
48%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
19%
(18 / 124 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
742 brought · 334 playersBrought to game
742
Ever drawn
203
Reached battlefield
124
Still on board at game end
62
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 34% of the time (n=116) , vs 21% when it never left the library (n=453).
When players drew this card but left it in hand, they won 23% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval +3.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instances4.1%
Library
28.1%
Battlefield
30.8%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
50 decks
-
2
Dack Fayden, Helping Hand
22 decks
-
3
Brago, King Eternal
17 decks
-
4
Elesh Norn, Mother of Machines
15 decks
-
5
Zidane, Tantalus Thief
13 decks
-
6
The Jolly Balloon Man
11 decks
-
7
Aang, at the Crossroads // Aang, Destined Savior
10 decks
-
8
Arthur, Marigold Knight
10 decks
-
9
Ketramose, the New Dawn
10 decks
-
10
Niko, Light of Hope
10 decks
Card text
Restoration Angel
Creature — Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.