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Part of Bloomburrow
·
Creature — Angel
·
Innistrad Remastered (INR)
Card Preview
Restoration Angel
Times Brought
164
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restoration Angel
Creature — Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
Innistrad Remastered (INR)
·
Rare
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Illustrated by Johannes Voss
Final zone distribution
43 instances2.3%
Library
25.6%
Battlefield
30.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Zinnia, Valley's Voice
17 decks
-
2
Elesh Norn, Mother of Machines
10 decks
-
3
Aang, at the Crossroads // Aang, Destined Savior
6 decks
-
4
The Jolly Balloon Man
6 decks
-
5
Brago, King Eternal
4 decks
-
6
Appa, Steadfast Guardian
3 decks
-
7
Arthur, Marigold Knight
3 decks
-
8
Atraxa, Grand Unifier
3 decks
-
9
Giada, Font of Hope
3 decks
-
10
Pantlaza, Sun-Favored
3 decks
The "good card" funnel
166 brought · 93 playersBrought to game
166
Ever drawn
40
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 30% of the time (n=19) , vs 26% when it never left the library (n=102).
Observed gap +4.3pp; 95% confidence interval -7.7pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
4%
T2
0%
T3
0%
T4
8%
T5
63%
T6-9
25%
T10+
Median
7.5
P25
6
· P75
10
· max
28
On curve
4%
(0 / 24 cast on T4)
Cast same turn as drawn
25%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.