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Restorative Technique card art
Live Play Data

Restorative Technique

{2} {G} · Sorcery · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
304
Decks Running
112
Median Cast Turn
6.0
Drawn → Played
76%
Format

First-cast turn

n=50
0%
T1
2%
T2
6%
T3
10%
T4
18%
T5
46%
T6-9
18%
T10+
Median 6.0 P25 5 · P75 9 · max 16
On curve 8% (3 / 50 cast on T3) Cast same turn as drawn 41%

The "good card" funnel

306 brought · 101 players
Brought to game
306
Ever drawn
66
Reached battlefield
50
Still on board at game end
3
≥ +0.1pp

Players who cast this card win 31% of the time (n=44) , vs 18% when it never left the library (n=190).

When players drew this card but left it in hand, they won 35% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.1pp; 95% confidence interval +0.1pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

72 instances
1.4%
Library
4.2%
Battlefield
70.8%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Restorative Technique card

Restorative Technique

{2} {G}
Sorcery
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Marvel Super Heroes (MSH) · Common · Illustrated by Kevin Glint

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.