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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Restorative Technique
1%
Live Inclusion
Times Brought
304
Decks Running
112
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=50
0%
T1
2%
T2
6%
T3
10%
T4
18%
T5
46%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
9
· max
16
On curve
8%
(3 / 50 cast on T3)
Cast same turn as drawn
41%
The "good card" funnel
306 brought · 101 playersBrought to game
306
Ever drawn
66
Reached battlefield
50
Still on board at game end
3
≥ +0.1pp
Players who cast this card win 31% of the time (n=44) , vs 18% when it never left the library (n=190).
When players drew this card but left it in hand, they won 35% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +0.1pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances1.4%
Library
4.2%
Battlefield
70.8%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
13 decks
-
2
The Unbeatable Squirrel Girl
11 decks
-
3
Blech, Loafing Pest
7 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
5
The Astonishing Ant-Man
6 decks
-
6
Hulk, Gamma Goliath
4 decks
-
7
Cosmic Spider-Man
3 decks
-
8
Jennifer Walters // The Sensational She-Hulk
3 decks
-
9
Storm, Windrider
3 decks
-
10
Tifa Lockhart
3 decks
Card text
Restorative Technique
Sorcery
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Kevin Glint
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.