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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Restorative Technique
Times Brought
349
Decks Running
135
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Restorative Technique
Sorcery
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Kevin Glint
Final zone distribution
75 instances1.3%
Battlefield
64.0%
Graveyard
4.0%
Exile
30.7%
Hand
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
12 decks
-
2
Blech, Loafing Pest
9 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Cosmic Spider-Man
6 decks
-
5
Lathril, Blade of the Elves
5 decks
-
6
The Unbeatable Squirrel Girl
5 decks
-
7
Hulk, Gamma Goliath
4 decks
-
8
Kwia Vigorbloom
4 decks
-
9
Beorn the Fierce
3 decks
-
10
The Astonishing Ant-Man
3 decks
The "good card" funnel
349 brought · 122 playersBrought to game
349
Ever drawn
69
Reached battlefield
47
Still on board at game end
1
≥ -3.1pp
Players who cast this card win 28% of the time (n=47) , vs 23% when it never left the library (n=246).
When players drew this card but left it in hand, they won 31% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -3.1pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
0%
T2
13%
T3
26%
T4
15%
T5
32%
T6-9
15%
T10+
Median
5
P25
4
· P75
8
· max
19
On curve
13%
(6 / 47 cast on T3)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.