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Revive the Shire card art
Card Preview

Revive the Shire

{1} {G} · Sorcery · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
174
Decks Running
68
In Decks
829
Decklist Inclusion
1%
Format
Card text
Revive the Shire card

Revive the Shire

{1} {G}
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
The Lord of the Rings: Tales of Middle-earth (LTR) · Common · Illustrated by Craig Elliott

Final zone distribution

49 instances
2.0%
Library
59.2%
Graveyard
6.1%
Exile
32.7%
Hand

The "good card" funnel

174 brought · 96 players
Brought to game
174
Ever drawn
44
Reached battlefield
28
Still on board at game end
0
≥ -18.2pp

Players who cast this card win 22% of the time (n=26) , vs 24% when it never left the library (n=113).

Observed gap -2.0pp; 95% confidence interval -18.2pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
7%
T3
0%
T4
4%
T5
75%
T6-9
14%
T10+
Median 7.0 P25 6 · P75 9 · max 11
On curve 0% (0 / 28 cast on T2) Cast same turn as drawn 36%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.