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Part of Tales of Middle-earth
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Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Revive the Shire
Times Brought
217
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Revive the Shire
Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
The Lord of the Rings: Tales of Middle-earth (LTR)
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Common
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Illustrated by Craig Elliott
Final zone distribution
37 instances2.7%
Battlefield
48.6%
Graveyard
2.7%
Exile
45.9%
Hand
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
36 decks
-
2
Sam, Loyal Attendant
8 decks
-
3
Camellia, the Seedmiser
7 decks
-
4
Chatterfang, Squirrel General
4 decks
-
5
Aragorn, the Uniter
3 decks
-
6
Brenard, Ginger Sculptor
3 decks
-
7
Hazel of the Rootbloom
3 decks
-
8
Kotis, the Fangkeeper
3 decks
-
9
Merry, Warden of Isengard
3 decks
-
10
Sméagol, Helpful Guide
3 decks
The "good card" funnel
217 brought · 89 playersBrought to game
217
Ever drawn
36
Reached battlefield
19
Still on board at game end
1
≥ -18.8pp
Players who cast this card win 19% of the time (n=16) , vs 25% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.6pp; 95% confidence interval -18.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.