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Part of Final Fantasy
·
Enchantment
·
Final Fantasy (FIN)
Live Play Data
Ride the Shoopuf
1%
Live Inclusion
Times Brought
384
Decks Running
181
Median Cast Turn
5.0
Drawn → Played
71%
Format
First-cast turn
n=60
3%
T1
12%
T2
8%
T3
13%
T4
15%
T5
42%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
15%
(7 / 60 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
385 brought · 165 playersBrought to game
385
Ever drawn
84
Reached battlefield
60
Still on board at game end
52
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 29% of the time (n=57) , vs 22% when it never left the library (n=261).
When players drew this card but left it in hand, they won 39% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -4.8pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances4.1%
Library
53.1%
Battlefield
22.4%
Graveyard
1.0%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
35 decks
-
2
Choco, Seeker of Paradise
27 decks
-
3
The Wandering Minstrel
7 decks
-
4
Szarel, Genesis Shepherd
6 decks
-
5
Bristly Bill, Spine Sower
5 decks
-
6
Aesi, Tyrant of Gyre Strait
4 decks
-
7
Jenova, Ancient Calamity
4 decks
-
8
Toph, Earthbending Master
4 decks
-
9
Toph, the First Metalbender
4 decks
-
10
Berta, Wise Extrapolator
3 decks
Card text
Ride the Shoopuf
Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.


: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Leonardo Santanna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.