Rip Apart card art
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Rip Apart

{R} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
1%
Decklist Inclusion
Times Brought
133
Decks Running
71
In Decks
554
Decklist Inclusion
1%
Format

Final zone distribution

32 instances
3.1%
Library
65.6%
Graveyard
12.5%
Exile
18.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

133 brought · 70 players
Brought to game
133
Ever drawn
29
Reached battlefield
17
Still on board at game end
0
≥ -22.9pp

Players who cast this card win 28% of the time (n=17) , vs 28% when it never left the library (n=95).

Observed gap +0.1pp; 95% confidence interval -22.9pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

17 of 100 times cast 17%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.