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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Rip Apart
5%
Live Inclusion
Times Brought
934
Decks Running
476
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=110
0%
T1
4%
T2
3%
T3
17%
T4
16%
T5
43%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
9
· max
19
On curve
4%
(4 / 110 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
934 brought · 447 playersBrought to game
934
Ever drawn
185
Reached battlefield
110
Still on board at game end
2
≥ -4.9pp
Players who cast this card win 28% of the time (n=97) , vs 24% when it never left the library (n=623).
When players drew this card but left it in hand, they won 30% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -4.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
207 instances3.9%
Library
1.0%
Battlefield
54.1%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
208 decks
-
2
Quintorius, History Chaser
108 decks
-
3
General Ferrous Rokiric
15 decks
-
4
Neyali, Suns' Vanguard
8 decks
-
5
Firesong and Sunspeaker
7 decks
-
6
Director Nick Fury
6 decks
-
7
Feather, the Redeemed
5 decks
-
8
Osgir, the Reconstructor
5 decks
-
9
Rin and Seri, Inseparable
4 decks
-
10
Amy Rose
3 decks
Card text
Rip Apart
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Marco Turini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.