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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Rip Apart
5%
Live Inclusion
Times Brought
428
Decks Running
230
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=54
0%
T1
6%
T2
2%
T3
11%
T4
20%
T5
41%
T6-9
20%
T10+
Median
6.0
P25
5
· P75
9
· max
17
On curve
6%
(3 / 54 cast on T2)
Cast same turn as drawn
17%
The "good card" funnel
428 brought · 223 playersBrought to game
428
Ever drawn
89
Reached battlefield
54
Still on board at game end
1
≥ -14.4pp
Players who cast this card win 24% of the time (n=50) , vs 26% when it never left the library (n=287).
When players drew this card but left it in hand, they won 30% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -14.4pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
101 instances3.0%
Library
1.0%
Battlefield
58.4%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
93 decks
-
2
Quintorius, History Chaser
56 decks
-
3
General Ferrous Rokiric
7 decks
-
4
Feather, the Redeemed
5 decks
-
5
Neyali, Suns' Vanguard
5 decks
-
6
Director Nick Fury
4 decks
-
7
Firesong and Sunspeaker
4 decks
-
8
Mog, Moogle Warrior
3 decks
-
9
Amy Rose
2 decks
-
10
Brion Stoutarm
2 decks
Card text
Rip Apart
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Marco Turini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.