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Part of Marvel Super Heroes
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#13 in Boros Commander Staples
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Rip Apart
Times Brought
345
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rip Apart
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Marco Turini
Final zone distribution
78 instances1.3%
Library
2.6%
Battlefield
52.6%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
82 decks
-
2
Quintorius, History Chaser
60 decks
-
3
Neyali, Suns' Vanguard
7 decks
-
4
General Ferrous Rokiric
4 decks
-
5
Osgir, the Reconstructor
3 decks
-
6
Bruenor Battlehammer
2 decks
-
7
Jinnie Fay, Jetmir's Second
2 decks
-
8
Taii Wakeen, Perfect Shot
2 decks
-
9
Thorin, King of Durin's Folk
2 decks
-
10
Amy Rose
1 decks
The "good card" funnel
345 brought · 183 playersBrought to game
345
Ever drawn
74
Reached battlefield
45
Still on board at game end
2
≥ -3.1pp
Players who cast this card win 34% of the time (n=34) , vs 28% when it never left the library (n=196).
When players drew this card but left it in hand, they won 30% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval -3.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
2%
T1
7%
T2
4%
T3
13%
T4
20%
T5
44%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
9%
(3 / 45 cast on T2)
Cast same turn as drawn
28%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.