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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Rip Apart
Times Brought
941
Decks Running
458
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rip Apart
Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Marco Turini
Final zone distribution
206 instances2.9%
Library
3.4%
Battlefield
56.3%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
220 decks
-
2
Quintorius, History Chaser
113 decks
-
3
Neyali, Suns' Vanguard
13 decks
-
4
General Ferrous Rokiric
6 decks
-
5
Mabel, Heir to Cragflame
6 decks
-
6
Bruenor Battlehammer
5 decks
-
7
Osgir, the Reconstructor
5 decks
-
8
Rin and Seri, Inseparable
5 decks
-
9
Firesong and Sunspeaker
4 decks
-
10
Thorin, King of Durin's Folk
4 decks
The "good card" funnel
941 brought · 435 playersBrought to game
941
Ever drawn
195
Reached battlefield
126
Still on board at game end
7
≥ -8.3pp
Players who cast this card win 25% of the time (n=93) , vs 27% when it never left the library (n=491).
When players drew this card but left it in hand, they won 23% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.7pp; 95% confidence interval -8.3pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=126
2%
T1
3%
T2
8%
T3
12%
T4
19%
T5
48%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
7
· max
15
On curve
5%
(4 / 126 cast on T2)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.