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Part of Final Fantasy
·
Sorcery
·
Foundations (FDN)
Card Preview
Rise of the Dark Realms
Times Brought
350
Decks Running
165
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
84 instances2.4%
Library
7.1%
Battlefield
41.7%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
20 decks
-
2
Sauron, the Dark Lord
14 decks
-
3
Liliana, Heretical Healer // Liliana, Defiant Necromancer
5 decks
-
4
The Wise Mothman
5 decks
-
5
Witherbloom, the Balancer
5 decks
-
6
Indominus Rex, Alpha
4 decks
-
7
Mirko, Obsessive Theorist
4 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
-
9
Celes, Rune Knight
3 decks
-
10
Sheoldred, the Apocalypse
3 decks
The "good card" funnel
350 brought · 156 playersBrought to game
350
Ever drawn
73
Reached battlefield
27
Still on board at game end
6
≥ -9.1pp
Players who cast this card win 22% of the time (n=24) , vs 21% when it never left the library (n=228).
When players drew this card but left it in hand, they won 25% (n=37) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -9.1pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
15%
T5
33%
T6-9
48%
T10+
Median
9
P25
7
· P75
10
· max
16
On curve
52%
(1 / 27 cast on T9)
Cast same turn as drawn
32%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.