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Part of Final Fantasy
·
Sorcery
·
Foundations (FDN)
Card Preview
Rise of the Dark Realms
Times Brought
1001
Decks Running
525
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
Foundations (FDN)
·
Mythic
·
Illustrated by Michael Komarck
Final zone distribution
240 instances2.5%
Library
6.3%
Battlefield
40.0%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
70 decks
-
2
Sauron, the Dark Lord
36 decks
-
3
Witherbloom, the Balancer
18 decks
-
4
The Wise Mothman
13 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
12 decks
-
6
Teval, the Balanced Scale
12 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
8
Captain N'ghathrod
9 decks
-
9
Homer, the Hermit
8 decks
-
10
Magar of the Magic Strings
7 decks
The "good card" funnel
1004 brought · 469 playersBrought to game
1004
Ever drawn
200
Reached battlefield
75
Still on board at game end
15
≥ -0.1pp
Players who cast this card win 28% of the time (n=63) , vs 21% when it never left the library (n=547).
When players drew this card but left it in hand, they won 18% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -0.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=75
1%
T1
0%
T2
1%
T3
1%
T4
11%
T5
44%
T6-9
41%
T10+
Median
9
P25
6
· P75
10
· max
16
On curve
59%
(7 / 75 cast on T9)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.