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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Rise of the Witch-king
3%
Live Inclusion
Times Brought
537
Decks Running
272
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=69
0%
T1
0%
T2
0%
T3
3%
T4
16%
T5
65%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
3%
(2 / 69 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
537 brought · 252 playersBrought to game
537
Ever drawn
132
Reached battlefield
69
Still on board at game end
1
≥ -4.1pp
Players who cast this card win 29% of the time (n=65) , vs 22% when it never left the library (n=326).
When players drew this card but left it in hand, they won 21% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -4.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
169 instances4.7%
Library
0.6%
Battlefield
58.6%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
23 decks
-
2
Sméagol, Helpful Guide
21 decks
-
3
Dina, Essence Brewer
17 decks
-
4
Meren of Clan Nel Toth
17 decks
-
5
Henzie "Toolbox" Torre
12 decks
-
6
Teval, the Balanced Scale
11 decks
-
7
Winter, Cynical Opportunist
11 decks
-
8
The Serpent Society
10 decks
-
9
Chief of the Wilds
6 decks
-
10
Glarb, Calamity's Augur
6 decks
Card text
Rise of the Witch-king
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Andrea Piparo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.