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Rise of the Witch-king card art
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Rise of the Witch-king

{2} {B} {G} · Sorcery · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
189
Decks Running
110
In Decks
930
Decklist Inclusion
1%
Format
Card text
Rise of the Witch-king card

Rise of the Witch-king

{2} {B} {G}
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
The Lord of the Rings: Tales of Middle-earth (LTR) · Uncommon · Illustrated by Andrea Piparo

Final zone distribution

50 instances
8.0%
Library
2.0%
Battlefield
44.0%
Graveyard
10.0%
Exile

The "good card" funnel

189 brought · 102 players
Brought to game
189
Ever drawn
44
Reached battlefield
22
Still on board at game end
1
≥ -19.8pp

Players who cast this card win 21% of the time (n=21) , vs 24% when it never left the library (n=124).

When players drew this card but left it in hand, they won 20% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.3pp; 95% confidence interval -19.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
5%
T4
9%
T5
82%
T6-9
5%
T10+
Median 7.0 P25 6 · P75 8 · max 10
On curve 5% (1 / 22 cast on T4) Cast same turn as drawn 14%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.