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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Rise of the Witch-king
3%
Live Inclusion
Times Brought
392
Decks Running
200
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=44
0%
T1
0%
T2
0%
T3
5%
T4
11%
T5
68%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
11
On curve
5%
(2 / 44 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
392 brought · 187 playersBrought to game
392
Ever drawn
90
Reached battlefield
44
Still on board at game end
1
≥ -6.2pp
Players who cast this card win 31% of the time (n=40) , vs 23% when it never left the library (n=239).
When players drew this card but left it in hand, they won 19% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.4pp; 95% confidence interval -6.2pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances5.2%
Library
0.9%
Battlefield
52.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
15 decks
-
2
Sméagol, Helpful Guide
14 decks
-
3
Dina, Essence Brewer
12 decks
-
4
Meren of Clan Nel Toth
12 decks
-
5
Henzie "Toolbox" Torre
10 decks
-
6
Teval, the Balanced Scale
9 decks
-
7
The Serpent Society
9 decks
-
8
Winter, Cynical Opportunist
9 decks
-
9
Chief of the Wilds
5 decks
-
10
Grist, the Hunger Tide
5 decks
Card text
Rise of the Witch-king
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Uncommon
·
Illustrated by Andrea Piparo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.