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Card Preview
Roadside Reliquary
Land
·
Kamigawa: Neon Dynasty (NEO)
Times Brought
135
Decks Running
69
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Roadside Reliquary
Land
Kamigawa: Neon Dynasty (NEO)
·
Uncommon
·
Illustrated by Robin Olausson
Final zone distribution
40 instances47.5%
Battlefield
32.5%
Graveyard
2.5%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
24 decks
-
2
Light-Paws, Emperor's Voice
4 decks
-
3
Anti-Venom, Horrifying Healer
3 decks
-
4
Cass, Hand of Vengeance
2 decks
-
5
Mr. House, President and CEO
2 decks
-
6
Wyleth, Soul of Steel
2 decks
-
7
Alela, Artful Provocateur
1 decks
-
8
Arahbo, Roar of the World
1 decks
-
9
Bello, Bard of the Brambles
1 decks
-
10
Brago, King Eternal
1 decks
The "good card" funnel
136 brought · 65 playersBrought to game
136
Ever drawn
35
Reached battlefield
27
Still on board at game end
19
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.3pp
Players who cast this card win 21% of the time (n=24) , vs 25% when it never left the library (n=79).
Observed gap -3.8pp; 95% confidence interval -15.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
11%
T1
7%
T2
19%
T3
19%
T4
11%
T5
22%
T6-9
11%
T10+
Median
4
P25
3
· P75
6
· max
14
Cast same turn as drawn
36%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.