Robe of Stars card art
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Robe of Stars

{1} {W} · Artifact — Equipment · Forgotten Realms Commander (AFC)
Times Brought
342
Decks Running
168
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Robe of Stars card

Robe of Stars

{1} {W}
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Forgotten Realms Commander (AFC) · Rare · Illustrated by Olena Richards

Final zone distribution

58 instances
60.3%
Battlefield
15.5%
Graveyard
5.2%
Exile
19.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

342 brought · 166 players
Brought to game
342
Ever drawn
51
Reached battlefield
40
Still on board at game end
35

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.6pp

Players who cast this card win 24% of the time (n=27) , vs 27% when it never left the library (n=223).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.5pp; 95% confidence interval -12.6pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
0%
T1
20%
T2
8%
T3
8%
T4
20%
T5
38%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 8 · max 20
On curve 20% (8 / 40 cast on T2) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.