Card Preview
Robe of Stars
Times Brought
342
Decks Running
168
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Robe of Stars
Artifact — Equipment
Equipped creature gets +0/+3.
Astral Projection — 
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip 
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Olena Richards
Final zone distribution
58 instances60.3%
Battlefield
15.5%
Graveyard
5.2%
Exile
19.0%
Hand
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
19 decks
-
2
Galea, Kindler of Hope
18 decks
-
3
Captain America, First Avenger
9 decks
-
4
Cloud, Ex-SOLDIER
9 decks
-
5
Light-Paws, Emperor's Voice
8 decks
-
6
Cloud, Midgar Mercenary
7 decks
-
7
Lightning, Army of One
6 decks
-
8
Rograkh, Son of Rohgahh
4 decks
-
9
Dogmeat, Ever Loyal
3 decks
-
10
Felothar the Steadfast
3 decks
The "good card" funnel
342 brought · 166 playersBrought to game
342
Ever drawn
51
Reached battlefield
40
Still on board at game end
35
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.6pp
Players who cast this card win 24% of the time (n=27) , vs 27% when it never left the library (n=223).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.5pp; 95% confidence interval -12.6pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
20%
T2
8%
T3
8%
T4
20%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
8
· max
20
On curve
20%
(8 / 40 cast on T2)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.