Rogue's Passage card art
Live Play Data

Rogue's Passage

Land · Secrets of Strixhaven Commander (SOC)
22%
Deck Inclusion
Games Tracked
517
Decks Running
438
Median Cast Turn
4
Drawn → Played
76%

Rogue's Passage sits in 21% of tracked Commander decks. When drawn, 77% of copies are played before the game ends, and decks that cast it win 43% of the time versus 34% when it stays in the library.

Rogue's Passage appears in 21% of the 1,825 distinct Commander decks tracked on Playgroup Live. That's a meaningful minority: one in five decks wants a reliable unblockable enabler that doubles as a land and fits any color identity.

The draw-to-play rate is 77%. Players who find this card almost always deploy it. The median first-cast turn is 4, and the hand-to-cast delay averages 1.46 turns, meaning players typically hold it for one turn before tapping it out. Only 39% slam it the same turn they draw it, a signal that most pilots wait for a threat worth protecting before committing the mana.

The win-rate delta tells the clearest story. Decks that cast Rogue's Passage win 43% of games. Decks that carried it but never cast it win 34%. That +8.9-point gap is directional evidence that the card is pulling its weight when it hits the table, not just occupying a land slot.

At a glance
  • 21% inclusion rate across tracked Commander decks
  • 77% of drawn copies are cast before the game ends
  • +8.9pp win-rate lift when cast versus sitting in the library
  • T4 median first-cast turn
  • 90% battlefield stickiness once Rogue's Passage resolves
  • 104 total observed casts across 445 tracked games

First-cast turn

n=120
6%
T1
10%
T2
21%
T3
18%
T4
14%
T5
27%
T6-9
4%
T10+
Median 4 P25 3 · P75 6 · max 20
Cast same turn as drawn 39%

The "good card" funnel

668 brought
Brought to game
668
Ever drawn
150
Reached battlefield
120
Still on board at game end
109
76%

574 copies were brought to games, 127 were drawn (22%), 104 of those were cast (77% draw-to-play rate), and 90% of cast copies were still on the battlefield when the game ended.

+5.2pp

Players who cast this card win 42% of the time (n=120) , vs 37% when it never left the library (n=504).

Final zone distribution

668 instances
75.4%
Library
16.3%
Battlefield
3.3%
Graveyard
1.2%
Exile

433 of 574 brought copies end up in the library at game's end, the expected outcome for a singleton in a 100-card deck. The 94 copies that finish on the battlefield show the card stays in play once it lands.

Top commanders running this card

by deck count

Zimone, Infinite Analyst leads at 31 decks, nearly triple the next commander, but the list spans eight distinct color combinations, confirming that colorless identity is the real driver of adoption.

Frequently Asked
How often is Rogue's Passage drawn in a Commander game?

Across the 573 deck-participations tracked on Playgroup Live, Rogue's Passage was drawn in 22% of instances. That is consistent with a singleton land in a 100-card deck. Of the 127 times it reached a player's hand, 104 copies were cast, putting the draw-to-play rate at 77%.

What turn does Rogue's Passage usually get played?

The median first-cast turn is 4, with a mean of 4.84. The interquartile range runs from turn 3 to turn 7, so the majority of casts land in the early-to-mid game. Turns 3 and 4 are the single most common cast turns, each accounting for 20 of the 104 observed casts.

Does casting Rogue's Passage actually improve your win rate?

Early signal says yes. Decks that cast it win 43% of games (104 observations), while decks that carried it but never cast it win 34% (433 observations). The +8.9-point delta is the largest honest measure we have. Both sample sizes clear the 15-observation threshold, so this is more than noise, but Playgroup Live's dataset is still small enough that we call it directional rather than definitive.

Why do players hold Rogue's Passage in hand instead of playing it immediately?

Only 39% of players cast it the same turn they draw it. The average hand-to-cast delay is 1.46 turns with a median of 1. Rogue's Passage costs 4 mana to activate and produces only one colorless mana as a land. Most pilots wait until they have a large or evasion-reliant attacker ready before spending a land drop on it, which explains why it enters play later than a typical land.

Is Rogue's Passage legal in Commander?

Yes. Rogue's Passage is legal in Commander and has no color identity, so it is a legal inclusion in any deck regardless of commander colors. It is also legal in Standard, Pioneer, Modern, Legacy, Vintage, Historic, and most other constructed formats.

Which commanders most commonly run Rogue's Passage?

On Playgroup Live, Zimone, Infinite Analyst leads with 31 decks, followed by Me, the Immortal (12), and a cluster at 10 decks each including Éowyn Shieldmaiden, Krang the All-Powerful, and Nelly Borca, Impulsive Accuser. The spread across Simic, Temur, Jeskai, mono-blue, and Boros shells confirms that colorless identity is central to the card's appeal. Any commander that wants to push a single creature through blockers for a kill can slot it in.