Rogue's Passage
Rogue's Passage sits in 23% of tracked Commander decks, and when a copy reaches a player's hand, 78% of the time it gets played before the game ends, median on turn 5.
Rogue's Passage occupies a quiet but consistent role across the Commander format. Found in 2572 of the 11359 distinct decks tracked on Playgroup Live, its 23% inclusion rate reflects a card that earns its slot in a wide range of strategies, not just dedicated voltron or evasion builds.
The clearest signal in the data is how reliably the card converts from hand to battlefield. Of copies that were drawn, 78% were played before the game ended. That is well above the median for situational utility lands. The median first-play turn is 5, consistent with a land that players drop as soon as they identify a creature worth pushing through. Once on the battlefield, it stays there: 92% stickiness reflects the format's limited land removal.
The win-rate lift when this card reaches the battlefield is a positive directional signal across a well-sampled dataset, suggesting the unblockable effect does meaningful work when it resolves. The commander distribution is broad, spanning combat-centric decks across nearly every color combination, which confirms the card's colorless identity is a genuine asset.
- 23% of tracked Commander decks include Rogue's Passage
- 78% of drawn copies are played before the game ends
- T5 median turn the land first hits the battlefield
- 92% battlefield stickiness once in play
- 1430 distinct players have brought it to a tracked game, with no single player exceeding 1% of all instances
- 30% win rate in games where Rogue's Passage was cast, vs 23% when it sat unseen in the library
First-cast turn
n=879The "good card" funnel
4718 brought · 1430 playersOf 4718 copies brought to games, 1124 were drawn, 879 of those were played to the battlefield, and the vast majority remained there through end of game at 92% stickiness.
Players who cast this card win 30% of the time (n=847) , vs 23% when it never left the library (n=3203).
When players drew this card but left it in hand, they won 27% (n=230) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.6pp; 95% confidence interval +4.5pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1245 instancesThe overwhelming majority of Rogue's Passage copies end a game on the battlefield, a direct result of Commander's scarce land removal, and a meaningful contrast to the library-heavy final-zone profiles typical of lower-impact singleton cards.
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
61 decks
-
2
Pantlaza, Sun-Favored
48 decks
-
3
Terra, Herald of Hope
36 decks
-
4
Sauron, the Dark Lord
30 decks
-
5
Éowyn, Shieldmaiden
28 decks
-
6
Hakbal of the Surging Soul
28 decks
-
7
Captain N'ghathrod
26 decks
-
8
Sauron, Lord of the Rings
24 decks
-
9
Frodo, Adventurous Hobbit
23 decks
-
10
Lightning, Army of One
23 decks
The top-commander list spans at least seven distinct color combinations, with no single archetype dominating, which reflects Rogue's Passage's colorless identity opening it to virtually every Commander deck.