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Rolling Hamsphere card art
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Rolling Hamsphere

{7} · Artifact — Vehicle · Bloomburrow Commander (BLC)
Times Brought
366
Decks Running
166
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rolling Hamsphere card

Rolling Hamsphere

{7}
Artifact — Vehicle
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
4 / 4
Bloomburrow Commander (BLC) · Rare · Illustrated by Henry Peters

Final zone distribution

91 instances
6.6%
Library
36.3%
Battlefield
16.5%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

367 brought · 159 players
Brought to game
367
Ever drawn
86
Reached battlefield
50
Still on board at game end
33

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.1pp

Players who cast this card win 34% of the time (n=32) , vs 25% when it never left the library (n=191).

When players drew this card but left it in hand, they won 27% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.0pp; 95% confidence interval +0.1pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
0%
T2
4%
T3
12%
T4
16%
T5
62%
T6-9
4%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 72% (9 / 50 cast on T7) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.