collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Human Noble Cleric
·
Final Fantasy (FIN)
Live Play Data
Rosa, Resolute White Mage
1%
Live Inclusion
Times Brought
169
Decks Running
92
Median Cast Turn
5
Drawn → Played
73%
Format
First-cast turn
n=27
0%
T1
0%
T2
7%
T3
11%
T4
37%
T5
41%
T6-9
4%
T10+
Median
5
P25
5
· P75
7
· max
10
On curve
19%
(3 / 27 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
169 brought · 91 playersBrought to game
169
Ever drawn
37
Reached battlefield
27
Still on board at game end
14
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -31.3pp
Players who cast this card win 12% of the time (n=27) , vs 29% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -17.4pp; 95% confidence interval -31.3pp to -3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
32.6%
Battlefield
37.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
The Destined Warrior
10 decks
-
2
Aerith Gainsborough
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
6 decks
-
4
Tidus, Yuna's Guardian
5 decks
-
5
Anti-Venom, Horrifying Healer
4 decks
-
6
Cloud, Planet's Champion
4 decks
-
7
Betor, Ancestor's Voice
3 decks
-
8
Cloud, Ex-SOLDIER
3 decks
-
9
Cloud, Midgar Mercenary
3 decks
-
10
Serah Farron // Crystallized Serah
3 decks
Card text
Rosa, Resolute White Mage
Legendary Creature — Human Noble Cleric
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
2 / 3
Final Fantasy (FIN)
·
Rare
·
Illustrated by Christian Angel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.