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Rosa, Resolute White Mage card art
Live Play Data

Rosa, Resolute White Mage

{3} {W} · Legendary Creature — Human Noble Cleric · Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
299
Decks Running
143
Median Cast Turn
6
Drawn → Played
70%
Format

First-cast turn

n=45
0%
T1
0%
T2
7%
T3
9%
T4
29%
T5
47%
T6-9
9%
T10+
Median 6 P25 5 · P75 7 · max 12
On curve 16% (4 / 45 cast on T4) Cast same turn as drawn 23%

The "good card" funnel

299 brought · 140 players
Brought to game
299
Ever drawn
64
Reached battlefield
45
Still on board at game end
20

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -23.7pp

Players who cast this card win 15% of the time (n=43) , vs 27% when it never left the library (n=195).

When players drew this card but left it in hand, they won 10% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -12.3pp; 95% confidence interval -23.7pp to -0.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
1.4%
Library
27.4%
Battlefield
39.7%
Graveyard
6.8%
Exile
Card text
Rosa, Resolute White Mage card

Rosa, Resolute White Mage

{3} {W}
Legendary Creature — Human Noble Cleric
Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
2 / 3
Final Fantasy (FIN) · Rare · Illustrated by Christian Angel

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.