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Rose, Cutthroat Raider card art
Live Play Data

Rose, Cutthroat Raider

{2} {R} {R} · Legendary Artifact Creature — Robot · Fallout (PIP)
1%
Live Inclusion
Times Brought
422
Decks Running
216
Median Cast Turn
5
Drawn → Played
54%
Format

First-cast turn

n=67
0%
T1
3%
T2
9%
T3
18%
T4
24%
T5
40%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 13
On curve 30% (12 / 67 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

422 brought · 208 players
Brought to game
422
Ever drawn
98
Reached battlefield
53
Still on board at game end
31

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 28% of the time (n=49) , vs 22% when it never left the library (n=249).

When players drew this card but left it in hand, they won 9% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -7.8pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

120 instances
3.3%
Library
25.8%
Battlefield
27.5%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Rose, Cutthroat Raider card

Rose, Cutthroat Raider

{2} {R} {R}
Legendary Artifact Creature — Robot
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.
3 / 2
Fallout (PIP) · Rare · Illustrated by Zezhou Chen

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.