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Part of Fallout
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Legendary Artifact Creature — Robot
·
Fallout (PIP)
Live Play Data
Rose, Cutthroat Raider
1%
Live Inclusion
Times Brought
207
Decks Running
118
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=37
3%
T1
5%
T2
14%
T3
11%
T4
24%
T5
38%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
32%
(4 / 37 cast on T4)
Cast same turn as drawn
47%
The "good card" funnel
207 brought · 113 playersBrought to game
207
Ever drawn
50
Reached battlefield
30
Still on board at game end
22
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 35% of the time (n=29) , vs 26% when it never left the library (n=125).
When players drew this card but left it in hand, they won 4% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -7.6pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
37.3%
Battlefield
16.9%
Graveyard
11.9%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
36 decks
-
2
Dr. Eggman
11 decks
-
3
Jaws, Relentless Predator
8 decks
-
4
Dogmeat, Ever Loyal
7 decks
-
5
Kratos, God of War
7 decks
-
6
Knuckles the Echidna
6 decks
-
7
Fire Lord Zuko
4 decks
-
8
Rocco, Street Chef
3 decks
-
9
Commander Liara Portyr
2 decks
-
10
Faldorn, Dread Wolf Herald
2 decks
Card text
Rose, Cutthroat Raider
Legendary Artifact Creature — Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add
.
3 / 2
Fallout (PIP)
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Rare
·
Illustrated by Zezhou Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.