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Part of Fallout
·
Legendary Artifact Creature — Robot
·
Fallout (PIP)
Card Preview
Rose, Cutthroat Raider
0%
Decklist Inclusion
Times Brought
136
Decks Running
74
In Decks
525
Decklist Inclusion
0%
Format
Card text
Rose, Cutthroat Raider
Legendary Artifact Creature — Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add
.
3 / 2
Fallout (PIP)
·
Rare
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Illustrated by Zezhou Chen
Final zone distribution
43 instances2.3%
Library
37.2%
Battlefield
18.6%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
24 decks
-
2
Dr. Eggman
7 decks
-
3
Dogmeat, Ever Loyal
5 decks
-
4
Knuckles the Echidna
4 decks
-
5
Fire Lord Zuko
3 decks
-
6
Commander Liara Portyr
2 decks
-
7
Jaws, Relentless Predator
2 decks
-
8
Kratos, God of War
2 decks
-
9
Mr. House, President and CEO
2 decks
-
10
Pia Nalaar, Consul of Revival
2 decks
The "good card" funnel
136 brought · 70 playersBrought to game
136
Ever drawn
34
Reached battlefield
21
Still on board at game end
16
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.6pp
Players who cast this card win 33% of the time (n=20) , vs 27% when it never left the library (n=82).
Observed gap +5.4pp; 95% confidence interval -14.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
5%
T3
10%
T4
29%
T5
48%
T6-9
5%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
19%
(2 / 21 cast on T4)
Cast same turn as drawn
52%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.