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Rose, Cutthroat Raider card art
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Rose, Cutthroat Raider

{2} {R} {R} · Legendary Artifact Creature — Robot · Fallout (PIP)
0%
Decklist Inclusion
Times Brought
136
Decks Running
74
In Decks
525
Decklist Inclusion
0%
Format
Card text
Rose, Cutthroat Raider card

Rose, Cutthroat Raider

{2} {R} {R}
Legendary Artifact Creature — Robot
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.
3 / 2
Fallout (PIP) · Rare · Illustrated by Zezhou Chen

Final zone distribution

43 instances
2.3%
Library
37.2%
Battlefield
18.6%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

136 brought · 70 players
Brought to game
136
Ever drawn
34
Reached battlefield
21
Still on board at game end
16

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.6pp

Players who cast this card win 33% of the time (n=20) , vs 27% when it never left the library (n=82).

Observed gap +5.4pp; 95% confidence interval -14.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
5%
T3
10%
T4
29%
T5
48%
T6-9
5%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 19% (2 / 21 cast on T4) Cast same turn as drawn 52%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.