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Part of Outlaws of Thunder Junction
·
Creature — Plant Elemental
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Rumbleweed
0%
Live Inclusion
Times Brought
198
Decks Running
100
Median Cast Turn
7.0
Drawn → Played
57%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
10%
T4
10%
T5
67%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
15
On curve
93%
(1 / 30 cast on T11)
The "good card" funnel
198 brought · 98 playersBrought to game
198
Ever drawn
53
Reached battlefield
30
Still on board at game end
18
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 33% of the time (n=27) , vs 19% when it never left the library (n=109).
When players drew this card but left it in hand, they won 32% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval -4.0pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances9.4%
Library
28.1%
Battlefield
29.7%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
31 decks
-
2
Yuma, Proud Protector
26 decks
-
3
Kirri, Talented Sprout
11 decks
-
4
Flubs, the Fool
8 decks
-
5
Hazezon, Shaper of Sand
2 decks
-
6
Six
2 decks
-
7
The Necrobloom
2 decks
-
8
Adrix and Nev, Twincasters
1 decks
-
9
Aesi, Tyrant of Gyre Strait
1 decks
-
10
Ashaya, Soul of the Wild
1 decks
Card text
Rumbleweed
Creature — Plant Elemental
This spell costs
less to cast for each land card in your graveyard.
Reach, vigilance, trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
8 / 8
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.