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Part of Bloomburrow
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Run Away Together
2%
Live Inclusion
Times Brought
695
Decks Running
348
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=130
1%
T1
0%
T2
3%
T3
12%
T4
15%
T5
49%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
19
On curve
1%
(0 / 130 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
695 brought · 341 playersBrought to game
695
Ever drawn
204
Reached battlefield
130
Still on board at game end
4
≥ +2.3pp
Players who cast this card win 31% of the time (n=119) , vs 20% when it never left the library (n=404).
When players drew this card but left it in hand, they won 24% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +2.3pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
227 instances2.2%
Library
1.8%
Battlefield
61.2%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
24 decks
-
2
Alela, Cunning Conqueror
23 decks
-
3
Tegwyll, Duke of Splendor
15 decks
-
4
Clement, the Worrywort
14 decks
-
5
Alania, Divergent Storm
13 decks
-
6
Pako, Arcane Retriever
13 decks
-
7
Ms. Bumbleflower
8 decks
-
8
Orvar, the All-Form
7 decks
-
9
Bria, Riptide Rogue
6 decks
-
10
Maralen, Fae Ascendant
6 decks
Card text
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Lorwyn Eclipsed (ECL)
·
Common
·
Illustrated by Annie Stegg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.