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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Sam's Desperate Rescue
1%
Live Inclusion
Times Brought
417
Decks Running
185
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=47
0%
T1
2%
T2
4%
T3
9%
T4
9%
T5
62%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
16
On curve
0%
(0 / 47 cast on T1)
Cast same turn as drawn
29%
The "good card" funnel
417 brought · 169 playersBrought to game
417
Ever drawn
83
Reached battlefield
47
Still on board at game end
1
≥ -8.6pp
Players who cast this card win 25% of the time (n=44) , vs 21% when it never left the library (n=270).
When players drew this card but left it in hand, they won 21% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -8.6pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances8.4%
Library
1.1%
Battlefield
57.9%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
54 decks
-
2
Lord of the Nazgûl
36 decks
-
3
Sméagol, Helpful Guide
36 decks
-
4
Frodo, Sauron's Bane
9 decks
-
5
Sauron, Lord of the Rings
6 decks
-
6
Frodo, Adventurous Hobbit
5 decks
-
7
Ashnod, Flesh Mechanist
3 decks
-
8
Kotis, the Fangkeeper
3 decks
-
9
Sam, Loyal Attendant
3 decks
-
10
Loot, the Anomaly
2 decks
Card text
Sam's Desperate Rescue
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Lixin Yin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.