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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Sandwurm Convergence
1%
Live Inclusion
Times Brought
451
Decks Running
231
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=50
0%
T1
0%
T2
2%
T3
6%
T4
6%
T5
72%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
16
On curve
76%
(10 / 50 cast on T8)
Cast same turn as drawn
24%
The "good card" funnel
454 brought · 211 playersBrought to game
454
Ever drawn
99
Reached battlefield
50
Still on board at game end
36
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 39% of the time (n=46) , vs 21% when it never left the library (n=292).
When players drew this card but left it in hand, they won 23% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.5pp; 95% confidence interval +3.6pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances1.8%
Library
31.6%
Battlefield
29.8%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
25 decks
-
2
Zimone, Mystery Unraveler
23 decks
-
3
Anikthea, Hand of Erebos
13 decks
-
4
Jasmine Boreal of the Seven
10 decks
-
5
Baru, Wurmspeaker
9 decks
-
6
Gluntch, the Bestower
8 decks
-
7
Kona, Rescue Beastie
8 decks
-
8
Rendmaw, Creaking Nest
6 decks
-
9
Faldorn, Dread Wolf Herald
5 decks
-
10
Jodah, Archmage Eternal
5 decks
Card text
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.