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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Sandwurm Convergence
1%
Decklist Inclusion
Times Brought
195
Decks Running
109
In Decks
910
Decklist Inclusion
1%
Format
Card text
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Slawomir Maniak
Final zone distribution
44 instances25.0%
Battlefield
36.4%
Graveyard
6.8%
Exile
31.8%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
10 decks
-
2
Zimone, Mystery Unraveler
9 decks
-
3
Anikthea, Hand of Erebos
6 decks
-
4
Gluntch, the Bestower
6 decks
-
5
Baru, Wurmspeaker
5 decks
-
6
Hazezon, Shaper of Sand
4 decks
-
7
Kynaios and Tiro of Meletis
4 decks
-
8
Jodah, Archmage Eternal
3 decks
-
9
Doran, Besieged by Time
2 decks
-
10
Kona, Rescue Beastie
2 decks
The "good card" funnel
198 brought · 100 playersBrought to game
198
Ever drawn
40
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 36% of the time (n=19) , vs 22% when it never left the library (n=138).
When players drew this card but left it in hand, they won 41% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.6pp; 95% confidence interval -7.3pp to +34.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
76%
T6-9
14%
T10+
Median
7
P25
7
· P75
9
· max
16
On curve
71%
(4 / 21 cast on T8)
Cast same turn as drawn
25%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.