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Part of Murders at Karlov Manor
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Legendary Creature — Human Warlock
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Murders at Karlov Manor Commander (MKC)
Live Play Data
Saryth, the Viper's Fang
2%
Live Inclusion
Times Brought
1224
Decks Running
559
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=203
0%
T1
2%
T2
9%
T3
14%
T4
18%
T5
47%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
25%
(28 / 203 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
1224 brought · 510 playersBrought to game
1224
Ever drawn
294
Reached battlefield
201
Still on board at game end
113
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.7pp
Players who cast this card win 33% of the time (n=184) , vs 23% when it never left the library (n=792).
When players drew this card but left it in hand, they won 28% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +3.7pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
321 instances1.6%
Library
35.2%
Battlefield
28.7%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Helga, Skittish Seer
41 decks
-
2
Shroofus Sproutsire
39 decks
-
3
The Serpent Society
35 decks
-
4
Fynn, the Fangbearer
32 decks
-
5
Maarika, Brutal Gladiator
17 decks
-
6
Ruric Thar, the Unbowed
15 decks
-
7
The Beamtown Bullies
14 decks
-
8
Kaust, Eyes of the Glade
11 decks
-
9
Radagast of Rhosgobel
9 decks
-
10
Aphelia, Viper Whisperer
8 decks
Card text
Saryth, the Viper's Fang
Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
3 / 4
Murders at Karlov Manor Commander (MKC)
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Rare
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Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.