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Saryth, the Viper's Fang card art
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Saryth, the Viper's Fang

{2} {G} {G} · Legendary Creature — Human Warlock · Murders at Karlov Manor Commander (MKC)
Times Brought
331
Decks Running
189
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Saryth, the Viper's Fang card

Saryth, the Viper's Fang

{2} {G} {G}
Legendary Creature — Human Warlock
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.
3 / 4
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Igor Kieryluk

Final zone distribution

64 instances
1.6%
Library
43.8%
Battlefield
21.9%
Graveyard
1.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

331 brought · 187 players
Brought to game
331
Ever drawn
61
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 26% of the time (n=33) , vs 28% when it never left the library (n=204).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -11.2pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
0%
T2
15%
T3
20%
T4
20%
T5
44%
T6-9
2%
T10+
Median 5 P25 4 · P75 7 · max 10
On curve 34% (8 / 41 cast on T4) Cast same turn as drawn 47%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.