collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Legendary Creature — Demon Wizard
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Savanti Romero, Time's Exile
0%
Live Inclusion
Times Brought
184
Decks Running
66
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=24
0%
T1
0%
T2
0%
T3
4%
T4
33%
T5
46%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
11
On curve
38%
(8 / 24 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
184 brought · 65 playersBrought to game
184
Ever drawn
37
Reached battlefield
24
Still on board at game end
13
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.2pp
Players who cast this card win 53% of the time (n=23) , vs 26% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.6pp; 95% confidence interval +6.2pp to +49.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
25.0%
Battlefield
42.3%
Graveyard
15.4%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
28 decks
-
2
Be'lakor, the Dark Master
3 decks
-
3
Sheoldred // The True Scriptures
3 decks
-
4
Gev, Scaled Scorch
2 decks
-
5
K'rrik, Son of Yawgmoth
2 decks
-
6
Mister Negative
2 decks
-
7
Raphael, Fiendish Savior
2 decks
-
8
Ardyn, the Usurper
1 decks
-
9
Baron Helmut Zemo
1 decks
-
10
Cecil, Dark Knight // Cecil, Redeemed Paladin
1 decks
Card text
Savanti Romero, Time's Exile
Legendary Creature — Demon Wizard
Trample
At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
4 / 4
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.