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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Saved by the Shell
0%
Live Inclusion
Times Brought
168
Decks Running
79
Median Cast Turn
—
Drawn → Played
52%
Format
First-cast turn
n=15Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
168 brought · 64 playersBrought to game
168
Ever drawn
29
Reached battlefield
15
Still on board at game end
1
≥ +24.1pp
Players who cast this card win 68% of the time (n=15) , vs 21% when it never left the library (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +47.3pp; 95% confidence interval +24.1pp to +70.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances7.7%
Library
2.6%
Battlefield
56.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
13 decks
-
2
Raph & Mikey, Troublemakers
8 decks
-
3
Michelangelo, the Heart
7 decks
-
4
Heroes in a Half Shell
3 decks
-
5
Mikey & Leo, Chaos & Order
3 decks
-
6
Wolverine, Best There Is
3 decks
-
7
Archelos, Lagoon Mystic
2 decks
-
8
Beorn the Fierce
2 decks
-
9
Fynn, the Fangbearer
2 decks
-
10
Mutagen Man, Living Ooze
2 decks
Card text
Saved by the Shell
Instant
This spell costs
less to cast if you control a Turtle.
Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Leonardo Santanna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.