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Part of Tales of Middle-earth
·
Creature — Human Warrior
·
Throne of Eldraine (ELD)
Card Preview
Savvy Hunter
1%
Decklist Inclusion
Times Brought
216
Decks Running
54
In Decks
791
Decklist Inclusion
1%
Format
Card text
Savvy Hunter
Creature — Human Warrior
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice two Foods: Draw a card.
3 / 3
Throne of Eldraine (ELD)
·
Uncommon
·
Illustrated by Dan Dos Santos
Final zone distribution
61 instances1.6%
Library
26.2%
Battlefield
31.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
38 decks
-
2
Ygra, Eater of All
29 decks
-
3
Sam, Loyal Attendant
8 decks
-
4
Merry, Warden of Isengard
5 decks
-
5
Camellia, the Seedmiser
4 decks
-
6
Gyome, Master Chef
4 decks
-
7
Shelob, Child of Ungoliant
4 decks
-
8
Korvold, Fae-Cursed King
3 decks
-
9
Leonardo, the Balance
3 decks
-
10
Chatterfang, Squirrel General
2 decks
The "good card" funnel
217 brought · 100 playersBrought to game
217
Ever drawn
53
Reached battlefield
32
Still on board at game end
16
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 32% of the time (n=28) , vs 23% when it never left the library (n=139).
When players drew this card but left it in hand, they won 24% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval -7.5pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
6%
T2
16%
T3
19%
T4
9%
T5
38%
T6-9
13%
T10+
Median
5.5
P25
4
· P75
8
· max
14
On curve
22%
(5 / 32 cast on T3)
Cast same turn as drawn
28%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.