collections_bookmark Part of Bloomburrow
Saw in Half card art
Live Play Data

Saw in Half

{2} {B} · Instant · Unfinity (UNF)
5%
Live Inclusion
Times Brought
2024
Decks Running
948
Median Cast Turn
7
Drawn → Played
57%
Format

First-cast turn

n=273
1%
T1
0%
T2
4%
T3
10%
T4
15%
T5
56%
T6-9
14%
T10+
Median 7 P25 5 · P75 8 · max 18
On curve 5% (11 / 273 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

2024 brought · 765 players
Brought to game
2024
Ever drawn
478
Reached battlefield
273
Still on board at game end
24
≥ +7.5pp

Players who cast this card win 36% of the time (n=251) , vs 23% when it never left the library (n=1244).

When players drew this card but left it in hand, they won 28% (n=183).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.5pp; 95% confidence interval +7.5pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

560 instances
3.6%
Library
4.3%
Battlefield
55.2%
Graveyard
8.9%
Exile
Card text
Saw in Half card

Saw in Half

{2} {B}
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Unfinity (UNF) · Rare · Illustrated by Sebastian Giacobino

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.