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Part of Bloomburrow
·
Instant
·
Unfinity (UNF)
Live Play Data
Saw in Half
4%
Live Inclusion
Times Brought
2708
Decks Running
1202
Median Cast Turn
7
Drawn → Played
55%
Format
First-cast turn
n=351
1%
T1
1%
T2
4%
T3
9%
T4
16%
T5
56%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
5%
(14 / 351 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
2708 brought · 953 playersBrought to game
2708
Ever drawn
638
Reached battlefield
351
Still on board at game end
33
≥ +5.1pp
Players who cast this card win 34% of the time (n=325) , vs 23% when it never left the library (n=1675).
When players drew this card but left it in hand, they won 26% (n=258).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +5.1pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
749 instances3.9%
Library
4.4%
Battlefield
53.1%
Graveyard
8.8%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
90 decks
-
2
Deadpool, Trading Card
88 decks
-
3
Chatterfang, Squirrel General
62 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
46 decks
-
5
K'rrik, Son of Yawgmoth
43 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
35 decks
-
7
Uugguu, the Omniplasm
33 decks
-
8
Kambal, Profiteering Mayor
32 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
10
Eddie Brock // Venom, Lethal Protector
17 decks
Card text
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Unfinity (UNF)
·
Rare
·
Illustrated by Sebastian Giacobino
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.