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Part of Bloomburrow
·
Instant
·
Unfinity (UNF)
Live Play Data
Saw in Half
4%
Live Inclusion
Times Brought
1332
Decks Running
671
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=170
1%
T1
1%
T2
3%
T3
9%
T4
15%
T5
55%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
5%
(5 / 170 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
1332 brought · 561 playersBrought to game
1332
Ever drawn
315
Reached battlefield
170
Still on board at game end
13
≥ +4.0pp
Players who cast this card win 34% of the time (n=158) , vs 23% when it never left the library (n=806).
When players drew this card but left it in hand, they won 25% (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval +4.0pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
372 instances3.2%
Library
3.5%
Battlefield
53.0%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
54 decks
-
2
Deadpool, Trading Card
52 decks
-
3
Chatterfang, Squirrel General
35 decks
-
4
K'rrik, Son of Yawgmoth
26 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
25 decks
-
6
Kambal, Profiteering Mayor
20 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
19 decks
-
8
Uugguu, the Omniplasm
16 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
14 decks
-
10
Eddie Brock // Venom, Lethal Protector
10 decks
Card text
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Unfinity (UNF)
·
Rare
·
Illustrated by Sebastian Giacobino
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.