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Part of Bloomburrow
·
Instant
·
Unfinity (UNF)
Card Preview
Saw in Half
2%
Decklist Inclusion
Times Brought
429
Decks Running
247
In Decks
1964
Decklist Inclusion
2%
Format
Final zone distribution
121 instances2.5%
Library
4.1%
Battlefield
56.2%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
25 decks
-
2
Deadpool, Trading Card
21 decks
-
3
Chatterfang, Squirrel General
17 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
6
Henzie "Toolbox" Torre
7 decks
-
7
K'rrik, Son of Yawgmoth
7 decks
-
8
Eddie Brock // Venom, Lethal Protector
5 decks
-
9
Kambal, Profiteering Mayor
5 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
The "good card" funnel
429 brought · 212 playersBrought to game
429
Ever drawn
107
Reached battlefield
59
Still on board at game end
5
≥ -0.6pp
Players who cast this card win 35% of the time (n=57) , vs 24% when it never left the library (n=275).
When players drew this card but left it in hand, they won 28% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.3pp; 95% confidence interval -0.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
0%
T1
0%
T2
2%
T3
7%
T4
19%
T5
54%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
2%
(1 / 59 cast on T3)
Cast same turn as drawn
36%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.