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Part of Bloomburrow
·
Instant
·
Unfinity (UNF)
Card Preview
Saw in Half
2%
Decklist Inclusion
Times Brought
663
Decks Running
360
In Decks
2674
Decklist Inclusion
2%
Format
Card text
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Unfinity (UNF)
·
Rare
·
Illustrated by Sebastian Giacobino
Final zone distribution
184 instances3.8%
Library
3.3%
Battlefield
53.8%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
35 decks
-
2
Deadpool, Trading Card
33 decks
-
3
Chatterfang, Squirrel General
21 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
-
5
K'rrik, Son of Yawgmoth
13 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
-
7
Kambal, Profiteering Mayor
10 decks
-
8
Henzie "Toolbox" Torre
9 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
10
Uugguu, the Omniplasm
7 decks
The "good card" funnel
663 brought · 306 playersBrought to game
663
Ever drawn
157
Reached battlefield
82
Still on board at game end
6
≥ +1.1pp
Players who cast this card win 33% of the time (n=78) , vs 22% when it never left the library (n=403).
When players drew this card but left it in hand, they won 28% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +1.1pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=82
0%
T1
0%
T2
2%
T3
7%
T4
17%
T5
55%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
2%
(2 / 82 cast on T3)
Cast same turn as drawn
31%
82 of 100 times cast
82%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.