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Part of Bloomburrow
·
Instant
·
Unfinity (UNF)
Card Preview
Saw in Half
Times Brought
1473
Decks Running
748
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Unfinity (UNF)
·
Rare
·
Illustrated by Sebastian Giacobino
Final zone distribution
348 instances2.3%
Library
5.5%
Battlefield
44.0%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
84 decks
-
2
Chatterfang, Squirrel General
55 decks
-
3
Deadpool, Trading Card
53 decks
-
4
K'rrik, Son of Yawgmoth
41 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
28 decks
-
6
Uugguu, the Omniplasm
24 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
17 decks
-
8
Kaalia of the Vast
16 decks
-
9
Celes, Rune Knight
13 decks
-
10
Kambal, Profiteering Mayor
12 decks
The "good card" funnel
1473 brought · 650 playersBrought to game
1473
Ever drawn
327
Reached battlefield
165
Still on board at game end
19
≥ -2.4pp
Players who cast this card win 25% of the time (n=121) , vs 23% when it never left the library (n=826).
When players drew this card but left it in hand, they won 20% (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -2.4pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=165
0%
T1
3%
T2
6%
T3
10%
T4
21%
T5
49%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
9%
(10 / 165 cast on T3)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.