Live Play Data
Scalding Tarn
Land
·
Modern Horizons 2 (MH2)
10%
Live Inclusion
Times Brought
3318
Decks Running
1679
Median Cast Turn
4
Drawn → Played
67%
Format
First-cast turn
n=585
27%
T1
11%
T2
12%
T3
10%
T4
11%
T5
25%
T6-9
4%
T10+
Median
4
P25
1
· P75
6
· max
14
Cast same turn as drawn
60%
The "good card" funnel
3319 brought · 970 playersBrought to game
3319
Ever drawn
870
Reached battlefield
585
Still on board at game end
37
Once cast, 6% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 34% of the time (n=519) , vs 27% when it never left the library (n=2006).
When players drew this card but left it in hand, they won 35% (n=256).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +2.8pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
985 instances5.3%
Library
3.8%
Battlefield
63.4%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
60 decks
-
2
Sauron, the Dark Lord
36 decks
-
3
Vivi Ornitier
26 decks
-
4
Flubs, the Fool
23 decks
-
5
Fire Lord Azula
22 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
21 decks
-
7
Ghyrson Starn, Kelermorph
17 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
17 decks
-
9
Nekusar, the Mindrazer
17 decks
-
10
Tony Stark // The Invincible Iron Man
17 decks
Card text
Scalding Tarn
Land
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Philip Straub
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.