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Scarlet Witch, Chaotic Avenger card art
Live Play Data

Scarlet Witch, Chaotic Avenger

{2} {U} {R} · Legendary Creature — Mutant Warlock Hero · Marvel Super Heroes Commander (MSC)
3%
Live Inclusion
Times Brought
503
Decks Running
263
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=106
2%
T1
5%
T2
16%
T3
14%
T4
17%
T5
33%
T6-9
13%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 37% (15 / 106 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

504 brought · 247 players
Brought to game
504
Ever drawn
121
Reached battlefield
85
Still on board at game end
45

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.0pp

Players who cast this card win 25% of the time (n=76) , vs 21% when it never left the library (n=305).

When players drew this card but left it in hand, they won 12% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -6.0pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

131 instances
0.8%
Library
34.4%
Battlefield
34.4%
Graveyard
3.1%
Exile
Card text
Scarlet Witch, Chaotic Avenger card

Scarlet Witch, Chaotic Avenger

{2} {U} {R}
Legendary Creature — Mutant Warlock Hero
Flying Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost.
3 / 3
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Solan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.