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Scion of Calamity card art
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Scion of Calamity

{3} {G} {G} · Creature — Dinosaur · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
335
Decks Running
158
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scion of Calamity card

Scion of Calamity

{3} {G} {G}
Creature — Dinosaur
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
5 / 5
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Crystal Sully

Final zone distribution

63 instances
1.6%
Library
44.4%
Battlefield
17.5%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

336 brought · 151 players
Brought to game
336
Ever drawn
61
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 33% of the time (n=33) , vs 29% when it never left the library (n=215).

When players drew this card but left it in hand, they won 21% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -4.8pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
2%
T2
2%
T3
22%
T4
24%
T5
41%
T6-9
7%
T10+
Median 5 P25 4 · P75 8 · max 12
On curve 51% (10 / 41 cast on T5) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.