Scourglass
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Scourglass
Final zone distribution
75 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
159 decks
-
2
Belisarius Cawl
5 decks
-
3
Astor, Bearer of Blades
3 decks
-
4
Zabaz, the Glimmerwasp
3 decks
-
5
Toph, the First Metalbender
2 decks
-
6
Boromir, Gondor's Hope
1 decks
-
7
Breya, Etherium Shaper
1 decks
-
8
Inspirit, Flagship Vessel
1 decks
-
9
Kwia Vigorbloom
1 decks
-
10
Megatron, Tyrant // Megatron, Destructive Force
1 decks
The "good card" funnel
411 brought · 175 playersOnce cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=25) , vs 26% when it never left the library (n=249).
When players drew this card but left it in hand, they won 34% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.